Post by horselover on Mar 29, 2006 22:47:01 GMT 2
this RPG was spawned from a random convo between me and my friend (who made the site) xD we were talking about something and she said (out of the blue) "Wanna make an elemental wolf RPG?"...I spent like, an hour on the banner, messing around with diff. effects and such
-------------
Plot
The wolves are at peace, finally after years upon years of warring for lands. Newer generations are appearing more often than not with wings. It is usually occouring with the air alliance, and the water alliance, but there are some other wolves in the earth and fire alliance who have appeared with the mutation. But the fire wolves had started to act up, burning forests that are not their own. Mostly air forests, for they have so much oxygen with which to goad on their flames. The air alliance is becoming angry, and will not try to talk any more. There is war on the horizon, but not just between the air and the fire. It will drag all others into it.
Elements
Air - Can fly without wings, control the air current, the air temperature, can blow gusts of wind in a certain direction etc.
Fire - Can make flames, extinguish them, and are immune to burns eyc. Also some more vague things, such as lowering or heightening a wolf’s body temperature. Some of the fire alliance are valued healers because of this.
Earth - Can make small earthquakes, move soil/rock/boulders, can grow flowers and plants at will.
Water - Can control all water, including snow, rain, hail, etc. Can change the temperature of water as well.
Darkness - The wolf controls darkness, shadows, and sometimes even death. Can call death in a fight, but there is only a 1 out of 50 chances of death actually coming and killing the opponent.
Light - A light wolf can control the sun’s rays, such as calling a ball of light to guide their way and other things.
-------------
Plot
The wolves are at peace, finally after years upon years of warring for lands. Newer generations are appearing more often than not with wings. It is usually occouring with the air alliance, and the water alliance, but there are some other wolves in the earth and fire alliance who have appeared with the mutation. But the fire wolves had started to act up, burning forests that are not their own. Mostly air forests, for they have so much oxygen with which to goad on their flames. The air alliance is becoming angry, and will not try to talk any more. There is war on the horizon, but not just between the air and the fire. It will drag all others into it.
Elements
Air - Can fly without wings, control the air current, the air temperature, can blow gusts of wind in a certain direction etc.
Fire - Can make flames, extinguish them, and are immune to burns eyc. Also some more vague things, such as lowering or heightening a wolf’s body temperature. Some of the fire alliance are valued healers because of this.
Earth - Can make small earthquakes, move soil/rock/boulders, can grow flowers and plants at will.
Water - Can control all water, including snow, rain, hail, etc. Can change the temperature of water as well.
Darkness - The wolf controls darkness, shadows, and sometimes even death. Can call death in a fight, but there is only a 1 out of 50 chances of death actually coming and killing the opponent.
Light - A light wolf can control the sun’s rays, such as calling a ball of light to guide their way and other things.